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szDestructible.ini
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INI File
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1999-07-28
|
2KB
|
85 lines
;szDestructible.ini
[Generic Destructible]
; NOTE : this is the default entry used across all zDestructible objects.
; it should only be changed by a programmer who also updates the
; default values in the zDestructible script, otherwise all hell
; breaks loose.
Health Meter Start Trigger = 0
Health Meter End Trigger = 0
Mini Boss Health Texture =
Health Meter Screen Percentage = 95.0
Accept Splatter Damage = 1
Red Ambient Value = 0.3
Blue Ambient Value = 0.4
Green Ambient Value = 0.4
[Train_array]
Health Meter Start Trigger = 5107
Health Meter End Trigger = 27
Mini Boss Health Texture = i_hud_trainarray
Health Meter Screen Percentage = 90.0
Accept Splatter Damage = 0
Red Ambient Value = 0.1
Blue Ambient Value = 0.4
Green Ambient Value = 0.3
[Power_Generator_1]
Health Meter Start Trigger = 5108
Health Meter End Trigger = 5109
Mini Boss Health Texture = i_hud_Generator01
Health Meter Screen Percentage = 90.0
Accept Splatter Damage = 1
Red Ambient Value = 0.2
Blue Ambient Value = 0.2
Green Ambient Value = 0.2
[Power_Generator_2]
Health Meter Start Trigger = 5110
Health Meter End Trigger = 5111
Mini Boss Health Texture = i_hud_Generator02
Health Meter Screen Percentage = 90.0
Accept Splatter Damage = 1
Red Ambient Value = 0.2
Blue Ambient Value = 0.2
Green Ambient Value = 0.2
[Power_Generator_3]
Health Meter Start Trigger = 5112
Health Meter End Trigger = 5113
Mini Boss Health Texture = i_hud_Generator03
Health Meter Screen Percentage = 90.0
Accept Splatter Damage = 1
Red Ambient Value = 0.2
Blue Ambient Value = 0.2
Green Ambient Value = 0.2
[Nemesis_1]
Health Meter Start Trigger = 9996
Health Meter End Trigger = 90211
Mini Boss Health Texture = i_hud_nemesis
Health Meter Screen Percentage = 90.0
Accept Splatter Damage = 1
Red Ambient Value = 0.2
Blue Ambient Value = 0.2
Green Ambient Value = 0.2